The
global market was worth $70.5 billion in 2011 and is further expected
to reach $117.9 billion in 2015, growing at a CAGR of 13.7% from 2011
to 2015.
Browse
Full Gaming Market Research Report With Complete TOC
@ http://www.transparencymarketresearch.com/global-gaming-market.html
After
the world economy was affected due to some financial decline in 2008,
the gaming market picked up rapid growth and expansion since 2009,
and the boom in this industry was observed till 2011. This global
market has grown because of emerging number of game users who
consider gaming as an effective tool of entertainment. The range of
such users is from the age group of 5 to 45 years. Whether at home or
at a game store, playing interactive games has become one of the most
popular ways of entertainment to engage with friends and pass the
time. Also, with stunning special effects, and availability of 2D and
3D animation games, this market has grown increasingly impactful and
sophisticated over the years.
Through
games, consumers desire to have an exciting world of interactive
entertainment at their fingertips. This aspect has fueled the growth
of major market players like Sony, Nintendo, and Microsoft. Some
other new key participants include Disney Entertainment, Apple,
Zynga, Viacom, Ubisoft, and EA sports. It is the consumers’
interest in this entertainment world that has reflected into robust
expansion of the market.
Considering
the global gaming market in terms of geographical distribution, the
market has been divided into four major regions, Europe, North
America, Asia-Pacific and Rest of the World (RoW). According to this
study report, Asia-Pacific region is the rapid growing geographical
segment in the overall global market. The demand for games in this
region is expected to increase till 2015, and will continue to rise
in the upcoming years due to increasing number of internet users and
advanced gaming features.
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Moreover,
the market is distributed into hardware market and software market.
The hardware market is made up of the physical instruments such as,
PC, Laptops, Tablets consoles, Mobile, Gaming Hardware tools, and
more. On the other hand, the software market comprises the new gaming
software development. The software market holds maximum share in
revenue generation as compared to the hardware market which is
subsequently followed by the revenues due to the online gaming
market. The online gaming is classified into mobile users and
internet users, and the market revenue for the same has been
estimated for the period 2011 to 2015, considering 2010 as the base
year.
Browse
Press Release of Gaming
Market :
http://www.transparencymarketresearch.com/pressrelease/global-gaming-market.htm
The
market for games has a vast scope in the industry in years to come.
Some of the notable drivers in the gaming industry are sophisticated
gaming techniques, increased disposable incomes, availability of high
speed internet connectivity, and efficient hardware compatibility.
However, innovation, maturation, and fraudulent gaming activities
prove to be the restraining factors in the growth of this market.
The
report provides the global outlook of the Gaming market, its market
revenue (2010-2015), market forecast for gaming hardware, software
and online gaming in each regional market for the period (2011-2015),
in terms of USD million, as well as discusses the overview and
detailed market figures on the global front. It also identifies the
driving and restraining factors of the market, providing extensive
analysis of the industry, applications, current market trends, and
different challenges to gain better understanding of the entire
market structure.
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